That also ignores Ancient Tomb damage, missing a coin flip on Mana Crypt, Mana Vault tinging and so forth
The basic concept of the gameplay of Magic is that the players are Planeswalkers -- magical beings that can move between different planes of reality -- and they are engaging in a wizardly duel by casting spells and summoning creatures
Itll take a full board wipe to extinguish your counters, otherwise they just stock up and shift around your other creatures
The two-mana front-end investment is a little steep, but we can cash in at any time for U to put an enchantment in the graveyard and get a replacement card
You trade off the ability to Clone opponents stuff for having Cycling and for being able to copy your artifacts
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