This helps users choose the best starting point without fragmenting the experience
This can lead to you setting The Fallen & the Virtuous during your end phase, so it usually demands your opponent's attention unless they want the Duel to quickly spiral out of their control
As long as your Goblin Welder doesnt have summoning sickness, you can simply tap this pesky little critter, sacrifice your Zuran Orb, Fountain of Youth, or Claws of Gix, and pop that beefy threat into play extremely early in the game, putting you well ahead of your opponent
Heck, it can press through several, and when you can generate more massive monsters than the opponent can stop, those 2000 Life Point payments for Solemn Warnings are suddenly just as good as attacks
(Dont worry, you can still use those cards, after revealing them!) For example, reveal a DARK monster and Vanquish Soul Heavy Borger lets you draw a card
Making them commit more resources to out your 1900 ATK beatstick, then using removal on it makes for a great trade