Author Official Magic: The Gathering Licensed Magic: The Gathering s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than thirty years
It's nice to have an area of the game that, for the most part, is untouchable, and it's better for MTG if Exile stays that way
In all honesty, its one of the better 3-mana counterspells, potentially giving you control of the spell, and your opponent freaks out at the possibility of getting their expensive spell stolen, not countered
Cards like "Bottomless Trap Hole", "Trap Hole", etc
The strategy of this deck relies upon Comfey [Lost Origin], Colresss Experiment [Lost Origin], and Lost Vacuum [Crown Zenith] to pitch cards in the Lost Zone to activate various cards
It could make Virizion-based builds more popular and it also increases the mobility of the deck in whole