So far every game in the series (with the exception of the now defunct Call of Cthulhu card game) have managed to deliver on that base concept, whilst still bringing something different to the table
Its a simple setup, but it makes sense if you carry more than just one or two cards
Morpeko V When I first read Morpeko V, I actually read over it as a bulk Pokmon V card
Plus, milling our opponent is pretty pointless because we can mill infinite cards if we manage to assemble the combo, so milling a few earlier doesn't really matter, and we have no other mill cards if we don't assemble the combo, so winning with mill is basically off the table
If your opponent's monster attacks a "Blackwing" monster you control: The attacking monster loses 300 ATK during the Damage Step only
Cast it on a later turn for its foretell cost.) Instant Color tag templates(None) Second Harvest For each token you control, create a token that's a copy of that permanent