Put a good punch spell on the same instant that can also remove a problematic permanent

Sort Card Type Oinkologne #157Uncommon $0.14 Oinkologne #72Uncommon $0.09 Oinkologne #140Uncommon $0.04 Oinkologne #98Uncommon $0.20 Oinkologne - 151/190 #151None $0.10 Oinkologne - 183/197 #183Uncommon $0.15 Oinkologne - 184/197 #184Uncommon $0.12 Oinkologne - 208/091 #208Shiny Rare $4.63 Oinkologne - 316/190 #316Shiny Rare $1.33 Oinkologne ex #158Double Rare $0.92 Oinkologne ex - 068/078 #68Double Rare $0.30 Oinkologne ex - 096/078 #96Super Rare $1.57 Oinkologne ex - 158/198 #158Double Rare $2.34 Oinkologne ex - 158/198 #158Double Rare $0.66 Oinkologne ex - 234/198 #234Ultra Rare $1.34 Oinkologne - 208/091 #208Shiny Rare $4.63 Oinkologne ex - 158/198 #158Double Rare $2.34 Oinkologne ex - 096/078 #96Super Rare $1.57 Oinkologne ex - 234/198 #234Ultra Rare $1.34 Oinkologne - 316/190 #316Shiny Rare $1.33 Oinkologne ex #158Double Rare $0.92 Oinkologne ex - 158/198 #158Double Rare $0.66 Oinkologne ex - 068/078 #68Double Rare $0.30 Oinkologne #98Uncommon $0.20 Oinkologne ex Box $49.54
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Theyre also great creatures to copy and fine two-for-ones to slip into your Cube if you find that blue needs an extra creature or two
When you do, choose two Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking
Also, I don't know if it's because this is the last theme, but it's possible to play against a predefined random deck with settings
**Striding Shotcaller // Run the Play** would fit best in a Simic (G/U) tempo or +1/+1 counters deck that reliably connects in combatthink evasive creature builds, gowide strategies with trample/flying support, or Commander decks built around +1/+1 counters (like Ezuri, Claw of Progress) or combat-damage triggers