Damon 01 Level 1 MAIN DECK: 42 CARDS 17 Monster Cards, 12 Spell Cards, 13 Trap Cards Airknight Parshath x2 Dark Mimic LV1 x3 Dark Mimic LV3 Dekoichi the Battlechanted Locomotive x3 Mad Reloader Masked Sorcerer x2 Morphing Jar (D) Muka Muka x3 Sky Scourge Norleras Card Destruction Emergency Provisions x2 Final Destiny Monster Reborn (D) Offerings to the Doomed x2 Pot of Avarice Premature Burial (D) Upstart Goblin x3 Destructive Draw [F] Good Goblin Housekeeping x3 [F] Jar of Greed x3 Legacy of Yata-Garasu x3 Reckless Greed x3 [F] No cards in Extra Deck ------------------------------------------------------------ Deadly Draw
Pack tactics Even past that lucky start, I do think Pocket is a pretty fun game though it's been pretty unnerving to see the pavlovian way it trains the audience to wait for new packs
Examples of this effect can be found on Chandra, Torch of Defiance and Light Up the Stage
The backrow was mostly mentioned already: "Fire King Island" and "Hazy Pillar" are there for consistency reasons, while "Rekindling" not only has the task of providing Xyz material but also could accrue a full board of ~2000 ATK monster, which can be used for a surprising beatdown strategy
Those three new cards are a very eclectic mix [] of mechanics and effects, Jones says
Sure, they can be fun, but you absolutely will spend more money than you want and you almost definitely wont get that chase card youre after