In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action
As of now, the developers have not commented on Misty, so no change should be expected any time soon
As I noted earlier, there were other future teams exploring the design space of Battles, so we knew we wanted to set things up in a way that would be compatible for other functionality and keep design space open for future iterations of Battles
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Now its due to arrive in the United States quite soon
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