Having a mix of permission spells and removal spells is ideal, since that will give you the flexibility to handle any situation
Will you grind this all day on Arena and make use of the free Arena Tutor
// Sephiroth, One-Winged Angel Flying Super Nova As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with Whenever a creature dies, target opponent loses 1 life and you gain 1 life. Whenever Sephiroth attacks, you may sacrifice any number of other creatures
Still, theres room for this, especially if your deck dips into black to use partner with or you do flicker nonsense
These upsides are more than enough to justify the sorcery speed, so expect to take this early and often
Sure, jump-starting this requires discarding a card, but you should have an extra land at that point in the game