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If we assume that the average two-color, 40-card draft deck will want 5-8 fixing lands, we can extrapolate to find the cube totals: This, like our example Pauper and Standard decklists, suggests that between 60-100 fixing lands would be a good minimum at 360 to ensure that two-color decks are able to reliably cast their spells (according to Frank Karstens definition of reliably)
+1/+1 isnt the most exciting thing ever, but it does tend to make attacks more favorable for you
Geist of Saint Traft saw tons of play back in its heyday, creating a 4/4 Angel token when it attacks
It only draws cards when it deals damage, but opponents will rarely block it thanks to its deathtouch
Stuff is complicated, stories loop back on themselves