This is largely due to the exile the graveyard clause on this spell, which is especially powerful against opponents using cards they can interact with from the graveyard
Then there's the ever sacrifice-able Timeline Culler and Gravecrawler, just remember to leave one zombie alive
(The most dangerous part of an opponent drawing a lot of cards is their ability to cast lots of powerful spells in one turn, so that's why affecting the number of spells they can cast is a great aspect of this list.) Cards that can make an opponent discard their entire hand, even if lets them draw 4 or fewer cards afterwards
Hellbent stops being a condition to make a card useful and becomes a way to take advantage of something that should be bad
As is, I still think this is fine in the dedicated energy deck because it at least gives you something to do with any excess electricity youve got, but theres no way youre slotting it into your average go-wide deck
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