(Like the Gym sets, this set has great Trainers, Supporters, and Stadiums for decks running cards from this set.) Ancient Tomb Stadium that removes all weaknesses (except for Pokmon- ex and Pokmon with an owner in its name)
This is enough to OHKO many opponents, winning you at least one prize card for your trouble
Even if the cards I bottom might be very powerful in the late game, Ive found early board control to be crucial, and I have been mulliganing aggressively with that in mind
Sephiroth, Fallen Hero boosts the base stats of your modified creatures tremendously, turning a creature like Rograkh, Son of Rohgahh into a massive threat
Merfolk Skydiver is such a limited house that it's hard not to play it in Standard...it has evasion, can make something (including itself) bigger, and is an excellent mana sink in board stalls
I want to shift away from gameplay for a moment and draw your attention to an aspect of Magic that has provided yet another unique experience for our formats players