Finally, you can choose one of the following once per turn: if this card is special summoned, target one card your opponent controls and banish it, or when this card destroys an opponent's monster, you can make this card gain 1,500 attack
In terms of supportive Spell/Traps, Spirits lack efficient consistency Spell/Traps, and mostly have obsolete battle-focused Spell/Traps or conditional card effects that remove their self-return effects
Cosima does not live with the rest of the gods, but she comes back occasionally and is welcome to stay in the Gods' Hall as long as she likes
Artist Yuuya Honda elevates the card beyond its cool design
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Set in a new location, a booming city on a devastated plane, it swept us through the gritty alleyways and glamorous locales of its titular metropolis