You could copy your Sol Ring a few times as a ramp option, or make it harder to interact with by enchanting Darksteel Citadel
Oftentimes people will just give out their commons and uncommons at the Prerelease
Aberrant Abundant Growth Academy Elite Aerial Extortionist Aesi, Tyrant of Gyre Strait Aether Channeler Agent's Toolkit Alchemist's Vial All-Seeing Arbiter Alquist Proft, Master Sleuth Altar of the Wretched Angelic Gift Angelic Sell-Sword Antique Collector Arcades, the Strategist Architects of Will Archon of Cruelty Arcum's Astrolabe Armed with Proof Armorcraft Judge Arterial Alchemy Ascent of the Worthy Assassin Gauntlet Astral Wingspan Autograph Book Axiom Engraver Ayara, First of Locthwain B.O.B
I probably drew 8 to 10 cards over multiple turns from using Shimmer Dragon's ability, so it definitely made a big difference in the game
Shaun & Rebecca, Agents tutors up your key card, fills your graveyard while ramping, and even provides the legendary you need for The Animus
Historic-matters, which is in Esper colors, does a good job of underscoring this