This card is a basic, psychic type Pokemon card with an hp of 100
It allows your team to get in without worrying about losing them in combat, which can be pretty nice especially if you have other beefy stuff that gets better with trample
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You have to detach an energy card from Moltres to use it, but then it discards the opponent's Active Pokmon, and any cards attached to them
These are powerful, and running enough of them can mitigate the need for the cards on this list, but theyre so flexible they would naturally top the list (I do have a few spells that target permanents other than artifacts, but they still say artifact)
If you have a clear chance to deal a huge amount of damage to your opponent, take it and equip this card