Ideal Starting Hands When playing with this Dimir Mill deck, the ideal starting hand will have: Three lands One or two low-cost removal/counter spells One creature or planeswalker And, in the perfect scenario, a copy of The Terminus of Return If you're going to try and start with two lands, a copy of The Terminus of Return is a non-negotiable, and you'll also need a way to draw cards quickly or scry/surveil to see what's on top of your deck
It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, and so on
Rather than just going for the most powerful MTG cards that are all going to slowly erode and never be reprinted thanks to the reserved list, weve decided to pick the best MTG cards from amongst more recent printings
Hans, Run! ended up inspiring card versions of both Saffi Eriksdotter and Hans Eriksson, the named characters in that text, even though it took us 25 years to finally see Hans printed
It won't be destroyed, but you'll surveil
: Put a charge counter on this artifact