Waste Not 8 Swamp 4 Fatal Push 4 Field of Ruin 4 Thoughtseize 4 Waste Not 3 Geier Reach Sanitarium 3 Castle Locthwain 3 Go Blank 3 Liliana of the Veil 3 Sheoldred, the Apocalypse 3 Sunken Citadel 2 Hive of the Eye Tyrant 2 Sheoldred's Edict 2 Bandit's Talent 2 Hostile Investigator 2 Path of Peril 2 Extinction Event 1 Urborg, Tomb of Yawgmoth 1 Demolition Field 1 Go for the Throat 1 Takenuma, Abandoned Mire 1 Duress 1 Graveyard Trespasser 2 Duress 2 Invoke Despair 2 Mazemind Tome 2 Path of Peril 2 Sheoldred's Edict 1 Pithing Needle 1 Reckoner Bankbuster 1 Graveyard Trespasser 1 Extinction Event 1 The End Waste Not is all about discard spells
Starting with these partner pairs is the tip of an immense iceberg
Official cards can vary slightly from print run to print run, and different sources round the metric conversions differently
Additionally, lands that enter the battlefield tapped can slow down your game plan the more you lean on them but will often be easier on your budget
It might look risky, but if you do it right, youll survive and your opponents wont
Roughly, that would be 12 of each uncommon, 3 of each rare, and 1.5 of each mythic