Remember that the cards at the bottom of your mana curve should be cards you actually want to cast early in the game
Together, all of these cards work rather well together, stacking counters with proliferate from Ripples of Potential, and then Mutational Advantage gives permanents you control with counters hexproof and indestructible until end of turn
Five mana is slightly high, but in Treasure-based decks, you can generate five mana with ease
This is doubly true of typal payoffs that care about how many of the supported type of creature you control, or ones with creaturefall effects that want to see more bodies enter the battlefield
Command your army with Ureni, spirit dragon of wisdom, or Eshki, leader of the Temur clan
In some ways, it's not actually an amazing card, since this is a six mana spell that does nothing if you don't have a good board state