Without a control player, the ability to prevent damage to oneself might be the way to go
A two mana 2/2 with this Ward ability is a passable two drop, and getting a free Equip can be really sweet
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.) I lost a match against an Approach of the Second Sun (6W Sorcery If Approach of the Second Sun was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game
Despite Rabbit's relatively low amount of cards, they've made a notable splash in Magic, with many having fantastic effects that either support other decks or are strong enough to build your entire deck around
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You can't have any of the tokens attack a battle